While you are at it, the Dark Matter reactors shouldn't be producing 'radiation' and if they are, it would be Gamma rays since the tech to create a 'Dark Matter Reactor' is beyond the tech for dealing with Matter-Anti-Matter reactions and if your making a higher tech reactor it follows that it would be more powerful, otherwise why? More powerful means higher energy and that infers gamma rays. That being said, I get a whole pack of ridiculous trolls every time I try to suggest realism, logic, or just plain making sense in a game forum. I am right there with you that it 'should' be more believable. Technically you can do anything in fiction, but it needs to be believable, and that's the distinction between imagination and stupidity. You can't just create different rules for it out of thin air. Lithium on the other hand, is always going to be lithium. Self-filling O2 tanks don't exist, but they could, in the future. Let me explain the difference when thinking about these things, aimed towards everyone who thinks they are being clever by making this sort of reply: Gasopod don't exist, but they could, on an alien world. By the way I could have picked other smart alec replies I just happened to pick yours - nothing personal. The answer that it is a lithium mineral is correct. Oh, wait.alien planet, science fiction.right. When it comes to undersea buildings, a lot can go wrong, but thankfully these Spawn IDs can help players deal with unforeseen issues in regards to their seabase and its parts.Originally posted by Cougarific:There shouldn't be Gasopods or self-filling O2 tanks either because those don't exist on Earth. Seamoth Solar Charger - seamothsolarcharge.Seamoth Perimeter Defense System - seamothelectricaldefense.Seamoth Depth Module MK3 - vehiclehullmodule3.Seamoth Depth Module MK2 - vehiclehullmodule2.Seamoth Depth Module MK1 - vehiclehullmodule1.Prawn Suit Torpedo Arm - exosuittorpedoarmmodule.Prawn Suit Thermal Reactor - exosuitthermalreactormodule.Prawn Suit Propulsion Cannon - exosuitpropulsionarmmodule.Prawn Suit Jump Jet Upgrade - exosuitjetupgrademodule.Prawn Suit Grappling Arm - exosuitgrapplingarmmodule.Prawn Suit Drill Arm - exosuitdrillarmmodule.Prawn Suit Depth Module MK2 - exohullmodule2.Prawn Suit Depth Module MK1 - exohullmodule1.Cyclops Thermal Reactor Module - cyclopsthermalreactormodule.Cyclops Sonar Upgrade - cyclopssonarmodule.Cyclops Shield Generator - cyclopsshieldmodule.Cyclops Fire Suppression System - cyclopsfiresuppressionmodule.Cyclops Engine Efficiency Module - powerupgrademodule.Cyclops Docking Bay Repair Module - cyclopsseamothrepairmodule.Cyclops Depth Module MK2 - cyclopshullmodule2.Cyclops Depth Module MK1 - cyclopshullmodule1.Cyclops Decoy Tube Upgrade - cyclopsdecoymodule.Hull Reinforcement - vehiclearmorplating.Engine Efficiency Module - vehiclepowerupgrademodule.Here are all the Spawn IDs for those pertaining to every seacraft one can build. To maximize the potential of one's underwater vehicles, upgrades via the many modules found in-game are key. Large Filtered Water - bigfilteredwater. If for whatever reason, one loses any consumables unnaturally, these Spawn IDs can help to replace them easily. Writhing Weed Seed - purpletentacleseedĮating and drinking are vital to survival, thereby making food and water essential to the gameplay in Subnautica.Spotted Dockleaf Seed - spottedleavesplantseed.Spiked Horn Grass Seed - shellgrassseed.Speckled Rattler Spore - purplerattlespore.Grub Basket Seed - orangepetalsplantseed.
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